Prince Of Persia Prince of Persia: Warrior Within
Prince of Persia ist eine Computerspielreihe, die mit dem gleichnamigen Spiel von Jordan Mechner für den Heimcomputer Apple II begründet wurde. Durch die seinerzeit fortschrittlichen Animationen und das ausgefeilte Nahkampfsystem setzte es. Prince of Persia: Der Sand der Zeit. aus Wikipedia, der freien Enzyklopädie. Zur Navigation springen Zur Suche springen. Dieser Artikel. Prince of Persia (deutsch „Prinz von Persien“) ist eine Computerspielreihe, die mit dem gleichnamigen Spiel von Jordan Mechner für den Heimcomputer. Die von der Kritik gefeierte Prince of Persia-Reihe kehrt mit einer brandneuen epischen Reise erstmals auf Next-Gen-Plattformen zurück. Das neue Prince of Persia spielt in einem Land, dessen Wurzeln in der antiken persischen Mythologie verankert sind. Der Prinz findet sich inmitten eines.
Prince of Persia (deutsch „Prinz von Persien“) ist eine Computerspielreihe, die mit dem gleichnamigen Spiel von Jordan Mechner für den Heimcomputer. Seit einiger Zeit verdichten sich die Hinweise auf ein Comeback von Prince of Persia. Die neueste URL-Registrierung könnte jedoch ein Fake. Das neue Prince of Persia spielt in einem Land, dessen Wurzeln in der antiken persischen Mythologie verankert sind. Der Prinz findet sich inmitten eines.
Prince Of Persia VideoPrince of Persia 2008 - FULL GAME Walkthrough - (1440p) - No Commentary
In The Sands of Time , the Prince is described as a nimble and athletic trickster. The Prince begins his journey as a self-confidant, but arrogant young man.
Eager to please his father in the heat of battle, the Prince steals the Dagger of Time from the Maharajah's Treasure Vaults without thought to its reason for being there.
He is easily persuaded into making foolish decisions on the appeal to his pride. In keeping with his upbringing as a royal, the Prince does not take kindly to be ordered around by Farah or women in general  , even when conceding to their knowledge in any given situation.
Initially, he is quick to blame others like the Vizier and Farah for the consequences of his own actions. However, he is also quick to learn humility and accept his responsibility as the one who would bring to world to ruin with the Sands of Time on the basis that he should fail.
He is stubborn and often does not follow the wisest route or advice until his own choices create an even worse situation.
Even when possessed by Ratash, the Prince struggles with the idea of killing his brother until he has no choice to.
Though the Prince sought wisdom and learning from his brother, he fears bearing the weight of any responsibility put before him and is quick to shy away from the heavier aspect of what it means to be a leader.
The Forgotten Sands Wii story characterizes the Prince as a young man seeking to find his placement within the world, yearning for his own kingdom and princess as a means to climb out of King Sharaman 's shadow and be his own individual.
He's promised by the genie, Zahra , of a wondrous kingdom and beautiful Princess. Once more, however, he inadvertently releases the Sorceress and the Haoma and must undo his mistake.
In the Warrior Within , however, after seven year of being hunted relentlessly by the Dahaka , the Prince develops a much more violent and aggressive personality.
He shows no mercy for his enemies during his battles. His emotional maturity regresses. He falls back on his selfish and arrogant ways.
When she is killed, the negative aspects of the Prince are brought to sentient fruition through the Dark Prince.
Despite retaining his aggressive violent fighting style, he slowly begins to relearn lessons from his previous adventures.
Without the fear of death promised by the Dahaka, the Prince becomes much less violent and angry. After finding his father dead and being taunted by the Dark Prince, who mocks him by suggesting he should perform another Grand Rewind or return to the Island of Time to save his father, the Prince finally snaps and accepts that his actions have been fueled by naivety, immaturity, selfishness, fear and arrogance.
More importantly, that he never thought of how his actions effected other people around him.
Seeing the error of his ways, the Prince finally overcomes his darker alter ego and reinforces the lessons taught throughout his adventures.
Mentored by Darius  , Malik  , and the Old Man  , the Prince was initially a gifted athlete and swordsman. As a master  warrior, the Prince is an extremely accomplished swordsman capable of executing a array of advanced and deadly fighting techniques, using the environment to his advantage against other opponents, use enemies' fallen weapons as his own, and use his uncanny agility to get the upperhand on his foes.
The Prince exhibits great physical prowess, able to move stone and with durable swords, break through walls. Despite being dazed, he was able to get up.
Though there's some cases in which he wasn't able to sense some of the Sand Monsters monsters approaching him.
The Prince also exhibits general skills such as riding horses   and to sail, construct, and command a ship. Originally, the Prince exhibited no natural of supernatural powers of his own.
However, He was somehow immune to curses cast by Kaileena in her attempts to kill him with the Serpent Sword. These powers were relinquished shortly after his final battle with Ratash.
Growing up in the palace of Babylon , the Prince was trained to use a sword by his older brother Malik as their father was often away fighting wars.
He used to sneak out from the throne room as a child, presumably to avoid responsibility or his education .
He was also known for his kindness and good heart, often going out to speak with his people. This is where the Prince learned and refined his acrobatic skill ; his years of playing among the street and rooftops, pretending to be "all manner of creatures".
One year, the Prince travels with his father to India where the Maharajah 's Vizier promised the king to betray his master in exchange for his pick of the Maharajah's treasures.
Sharaman accepts, and the Persians manage to conquer the Indians. Seeking his father's favor, the Prince infiltrates the treasure vaults and steals the Dagger of Time , which he is later allowed to keep as a souvenir, angering the Vizier, who had wanted it for himself.
The Sultan marvels at the glow within the Hourglass, and the Vizier claimed that this was because of a marvel that lay within, which could only be unlocked by the Dagger.
The Prince unlocked it, much to the glee of the Vizier, and unwillingly turned the entire court into Sand Creatures . Seeing his father turn to sand, he flees the Vizier who would surely stop at nothing to get his precious dagger.
Desperate to stop the spread of the Sands, the Prince takes the Dagger of Time and agrees to work with Farah , the captured Princess of India, in an uneasy alliance .
During their journey through the ruined palace, the Prince and Farah begin to develop mutual affection for each other, but neither is willing to act on their feelings.
However, in a moment of hesitation, the Prince questions Farah's true motives for helping him reach the tower.
Distracted from the task at hand, the Vizier is able to use the Staff of Time to banish Farah and the Prince from the tower and into a tomb.
Angry, Farah inquires why he hesitated and did not trust her. Seemingly trapped inside the tomb, the two reconcile themselves to an apparent doom and begin opening up to each other  .
In a moment of vulnerability, the Prince reveals he does not like close spaces, which prompts Farah to tell him of a secret word her mother told her about as a child.
Repeating the word " Kakolookiyam " appeared to open a secret pathway to a cavern of winding stairs. Baffled by Farah's disappearance, he follows the path to a mysterious bath house where he finds Farah.
She prompts him to join her in the water and he sets aside his sword and the Dagger. Shortly thereafter, the two make love.
The Prince wakes, unsure if the moment they shared together was real or not, and finds Farah and the Dagger missing  .
Realizing what has happened, he takes the Medallion she left behind and pursues her. However, he is unable to catch her because of her use of the Sands.
When he reaches the top of the Tower of Dawn, he sees Farah being pushed over the edge of a broken walkway by a Sand Creature .
Using the sword he obtained in the tombs below, he defeats the monster in front of him and catches her by grabbing the blade of the dagger.
He appears to hesitate, ashamed of Farah's actions. Acknowledging his disappointment, Farah repeats her mother's secret word and and lets go of the blade.
The Prince is unable to prevent the fall to her death and cannot rewind time to save her . After defeating the remaining Sand Creatures, he manages to get to the level below and weeps at the sight of her dead body.
Unable to live with the guilt for being responsible for all that happened, the Prince rejected the Vizier's final temptation of immortality and plunged the Dagger into the top of the Hourglass, triggering the Grand Rewind .
With the timeline restored, the Prince finds himself back in the war camp of his father's army at the gates of India, with the Dagger of Time in his hand.
The Prince enters Farah's tent and explains to her what happened before the rewind. Upon the conclusion of this tale, the Vizier enters the tent, intending to kill the Prince, now that his true intentions were exposed to the princess.
Upon kissing Farah and realizing he overstepped his boundaries, relying on familiarity that only existed before the rewind, he winds back time one last time and returns the Dagger to Farah, though retaining her medallion, leaving her wondering whether his unbelievable tale was true after all.
What the Prince is unaware of, however, is that by changing the timeline and defying his own death, he has brought upon himself the wrath of the Guardian of Time, Dahaka , who is now after him in order to maintain chronological continuity in the Timeline.
Some time after the events in Azad , the Prince travels to his brother Malik's kingdom in order to study under his brother so that he can become a fitting ruler and warrior of his respective kingdom .
He arrives as an army is laying siege to Malik's palace. Traversing the war-torn environment, he eventually reunites with his brother. After a quick exchange of banter, the two separate and meet in the treasure vault below where King Solomon's Army is said to rest .
Malik, desperate to be rid of the army before any further harm can come to his people, decides to unleash Solomon's army of yore.
The Prince, having experienced firsthand the volatility of such an endeavor, is against the idea, but Malik releases the seal that holds the fabled army within, inadvertently releasing another consumptive Sand terror on his own people.
The two are forced to separate and flee the vault before the Sand can touch them, the Prince unaware that the medallion he retrieved from the vault protects him.
To get rid of the attacking army, the Prince turns to Razia , a Djinn and guardian within the palace to guard Solomon's Army  whose essence is contained in a sword.
Razia tells him to use said sword. Malik becomes infected by Ratash , an Ifrit, and is defeated by the Prince with the Djinn Sword containing Razia's essence.
Much to his regret, the Prince is unable to save Malik from the damage caused by Ratash and him and watches helplessly as his brother dies in his arms.
Later, he retrieves the Djinn sword that carried Razia within and notes that the blade is cold. Razia does not respond when he calls for her and he assumes she perished in the battle.
He returns the sword to the underground city, knowing Razia would want to be laid to rest there, unable to take the sword and by extension the guilt with him.
The Prince then journeys back to Babylon and tell his father of Malik's death. After the battle in his brother's kingdom, the Prince is determined to prove to his mentor, Darius , and his father that he is worthy of becoming a worthy heir and warrior.
However, during a conversation between the Prince and Darius, the Dahaka emerges. Darius throws the Prince out of the way and is killed by the Dahaka.
The Dahaka haunts the Prince for weeks until he finds a way to restrain it. He had traveled to the library and learned of the Box of a Thousand Restraints and planned to have use it on The Dahaka.
The Box was held in India. Despite the treaty between Persia and India, The Prince marches in with an army after convincing his father to do so.
As they marched to India, him and his father come across a Indian General. After defeating his forces, The Prince decides to go to Aresura , but his father protests and says they must journey to India's capital, Patna.
The Prince ignores his father's orders and goes to Aresura, greatly angering him. Along the way, he meets a mysterious woman who knows about the box and says that someone has used the box.
The Prince questions the mysterious woman and comes to find out the Vizier has used it and is surprised of his inadvertent involvement.
He later battles the mysterious race of Daevas and force them to retreat. He later finds the Box and breaks the seal. However, to his displeasure, he accidentally releases the imprisoned Daevas.
The Box is rendered useless and he begins his journey back to Babylon. On the way, he is captured by his father's forces and learns that he has set the Daevas free, and by going to war with India, caused the death of his mother.
He is then surprised as his father knows about the Box of a Thousand Restraints and listens to his father's story. His father tells him of the Daevas and their ruthlessness and how he had dealt with them and the Vizier's involvement, who has assisted India in battling the Daevas, but failed to convince Kalim to join forces.
When the Prince discovers him dead, he decides to team up with the Daeva, Sindra , and helps capture the Daeva leader, Saurva.
Afterward, he leaves and does not return to Babylon, knowing the Dahaka would continue chasing him. No existe desplazamiento de pantalla scrolling.
El protagonista debe sortear las trampas de cada "pantalla" para pasar a la siguiente. Cuando el personaje muere, simplemente retorna a un punto preestablecido.
No obstante, el tiempo que se haya consumido en el intento fallido no se recupera. El juego termina si transcurre una hora de tiempo real de juego sin que se haya liberado a la princesa.
El protagonista comienza sin armas y con unos pocos puntos de vida. Entre las trampas que tiene que sortear se cuentan cuchillas, pinchos y precipicios.
Originalmente lanzado para Apple II en En llega esta nueva entrega, el eco a su predecesor. Por lo tanto debe huir.
Se trata de la primera en utilizar un escenario en tres dimensiones. Las Arenas del Tiempo es considerado el verdadero sucesor en tres dimensiones.
El juego incluye nuevas armas: dagas, cimitarras, una vara, e incluso un arco. PC Windows y Dreamcast De nuevo, se trata de un juego en tres dimensiones 3D.
El sistema de lucha Free form fighting system permite ejecutar numerosos movimientos de combate y combos.
El escenario es un tanto original. Sin embargo, el protagonista viaja constantemente entre el presente y el pasado.
Sin embargo, evita morir a manos del Dahaka condenando al otro monstruo. Sin embargo, las cosas se tuercen de manera insospechada.
En mi intento por evitar que se crearan las Arenas, he sido yo quien las ha creado". Es decir, al matar a la Emperatriz, las Arenas son creadas.
La banda sonora es de estilo Heavy metal , interpretada parcialmente por la banda Godsmack. Pero en lugar de encontrar la paz que tanto anhela, contempla a su reino arrasado por la guerra y a Kaileena como blanco de un complot mortal.
Cuando se dan cuenta del error ya es demasiado tarde, la arena empieza a petrificar a todo ser humano que toca. De la arena nacen temibles enemigos de arena que destruyen todo a su paso.
Estos medallones les permiten adquirir los poderes de la arena al derrotar a sus enemigos. Malik empieza a corromperse y le evita constantemente hasta tal punto de casi matarle.
La genio explica que esa planta es el Haoma, una planta maldita que cobra la vida de todo lo que toca. Un portal hacia el mundo espiritual: el mundo de los muertos.
Fue desarrollado por Ubisoft Montreal y publicado por Ubisoft. Pero ese equilibrio no iba a durar para siempre.
Creado por Ubisoft. Wii y PSP. Xbox y PlayStation 3. La jugabilidad permanece casi intacta, con algunos retoques como saltar o agarrarse a un borde de espaldas, o poder agarrarse a un borde si se cae, pero justo intenta dar la vuelta.
Los niveles son exactamente iguales. Estos se consiguen durante el desarrollo normal del juego, exceptuando tres: Uno que te obliga a matar a un guardia con una trampa del mapa, otro en el que debes recolectar todos los elixires del juego que aumentan tu vida, y otro en el que debes acabar el juego con una sola vida.Mit der Nutzung unserer Dienste erklärst du dich damit einverstanden, dass wir Cookies verwenden. Nur angemeldete Benutzer können kommentieren und bewerten. Die Story ist dieselbe wie consider, uns what Hauptspiel, aber der More info im zweiten Level steigt in enorme Höhe. Plötzlich sieht Amar den Dolch von Dastan und nimmt ihn an sich. Dastan erklärt seine Unschuld, Tamina glaubt ihm. This web page einer neuen Https://hallsbergsterminalen.se/online-filme-stream-deutsch/kader-lot.php können sich in diesem Teil bis serie chosen 50 Feinde auf dem 007 film versammeln. Ihm glaubt zunächst keiner, bis Click the following article plötzlich Dastan angreift.